Corgi Island Rescue Pet Spotlight: Macabre Marionette

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So picture this – I’m strolling along the canals of Stormwind during the annual day of the dead ceremonies and I stumble over a pile discarded bones. They were tiny and vaguely humanoid. Thinking they were perhaps from a gnomish murder most foul, I almost panicked and ran for Horatio Laine until I realized there was a strange noise coming from under the jumbled skeleton.

Upon closer (and incredibly delicate) inspection I realized that the sound I was hearing was coming from a pair of tiny maracas that were buried at the base of the bone pile.

Being a pet rescuer, I’m no stranger to weird creatures. I’ve seen floating skulls, flying books, and even levitating eyeballs. Something about this ridiculous pile of bones that clung so desperately to its maracas made my rescue instincts go wild, so I sat down to begin the arduous task of reassembling the little creeper.

marionettejumpWhile I am a fairly talented restoration shaman, I rarely deal with rebuilding skeletal structures so the entire endeavor took HOURS. Not to mention the danged thing kept shaking and shimmying once it had a few of its limbs reattached. When I was finished, the heap of bones reached for its hat and maracas and just starting dancing away!

I was actually kind of impressed. To go from pile’o’bones to rockin’ out with your maracas out in .5 seconds after being reassembled is pretty impressive for a non-herolike creature. Either way, I figured it had gotten lost and decided to lead it back to the festivities. When I initially returned it to the Day of the Dead celebration area, it shimmied around the crowd trying to get everyone to feel the rhythm. I was content to for it to stay there, but after I turned to leave the little one was at my heels still shaking its thangs and followed me all the way home.

And that’s how I came to adopt my own little rhythm machine!

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PLAY HIM OFF, MARIONETTEBefore taking this guy into battle you’re going to want to toss him an undead upgrade stone so he reaches his full potential. And boy, does he have potential. A full arsenal of undead moves makes him a fantastic counter to humanoid pets, plus he has macabre maraca to deal extra damage to dragonkin – the pet family he takes less damage from.

While not particularly speedy or powerful, the marionette DOES have a defense shattering move in dead man’s party. Currently this is the ONLY undead style flock/hunting party style defense shattering move. Bone barrage and death and decay are incredibly useful as well. If you want to use him as a hard counter against a dragonkin pet, set up a dead man’s party and hammer away with macabre maraca for really dancin’ good time.

There are PLENTY of humanoid tamer battles to face off against in Warlords of Draenor, so adding this guy to your repertoire sooner rather than later would be a really good idea. Though be prepared for a lot of maraca shaking around your house.

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((WARNING: THERE IS NO “OFF” SWITCH FOR THIS PET. BE PREPARED FOR CONSTANT CONGA LINE ATTEMPTS.))

Corgi Island Rescue Pet Spotlight: Spawn of G’nathus

((Heck of a mouthful for a title! With Warlords on the horizon I’ve been doing a lot of battle pet testing on the beta. Before the expansion launches I wanted to make a series of in character posts about pets that I’ve found especially useful against the new team compositions. Starting with…))

gnathusstatsI first found this little spark off the coast of Shan’ze Dao. Despite the deep waters that shelter its much bigger relative, G’nathus, the spawn I found had been beached on the sandy shoreline.  Ever the prepared pet battler, I patched it up with some spare bandages I keep in my pack and then CAREFULLY attempted to get it back into the sea. Unfortunately my task was made more difficult by the fact that the little eel constantly generates electric currents throughout its body!

gnathusportrait2With a little creative rigging and a rope pet leash, I was able to get it back into the water. Not without a few burns to my new armor, however, but eh. Sacrifices. I stood on the shore and watched the little one slither back out to the deep water. Once it got there it was eclipsed by the ENORMOUS shadow of its namesake, and as soon as I saw G’nathus’ electrified fin jut through the waves I bolted out of there as fast as my hooves could carry me.

A couple weeks later I was fishing for carp near Niuzao’s temple when within seconds, a nearby school of fish keeled over and bubbled to the surface. Then another school went belly up. Then another. Then another! I realized that the path of fishy death was headed straight for my bobber so I reeled in my line so quickly it almost caught fire. Just as I pulled the bait free from the water, I noticed a quick pulse of electricity and then the school I had been fishing from was no more.

I was positively aghast at the sight until a familiar looking purple fin popped through the waves. On the one hand I was flattered that the spawn of G’nathus I rescued weeks ago had gone to such lengths to find me. But on the other hand…those poor fish.  Still, I’m not one to turn down a pet, so I welcomed my new little friend into corgi island’s ranks!

Though…I’m careful to keep him away from all my other aquatic pets…

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gnathusportraitBattlewise, a spawn of g’nathus is a fabulous aquatic pet to keep around for elemental battles. I’ve used it COUNTLESS times in the WoD beta because there is no shortage of new elemental pets/bosses you’ll be fighting.

Swallow you whole and dive are some of the best aquatic moves you can get. Dive does high damage and adds in a built in dodge as well. Lil G’nathus also comes with paralyzing shock – which prevents enemies from swapping for 3 rounds.

PLUS this little spark has a great repertoire of elemental moves, which gives him an edge against mechanical pets like the lifelike mechanical toad that have a counter for an elemental family pet.

If you have one of these in your journal, now would be a great time to get it to level 25 for WoD. There are a couple of tamer battles that G’nathus can handle practically solo. And there are PLENTY of elemental battles where he’s a useful lead-in or secondary pet as well.

Plus they make surprisingly affectionate pets!

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((WARNING: DO NOT HUG IN OPEN BODIES OF WATER.))

Garrisons: Stop Expecting the Expected

Garrison GatesLet me be blunt and get this out of the way immediately: Garrisons are NOT player housing. I have played FFXIV and Wildstar, and THOSE are games with player housing. If you go into Warlords of Draenor expecting the same kind of experience with garrisons, you are going to be disappointed and that’s unfortunate. It would be better to instead go into WoD looking for a different kind of experience, because there is a LOT of good here. Unfortunately that good is trapped under the shadow of the “Housing HOUSING HOUSING!!” monster.

I COMPLETELY understand the appeal of regular player housing. Trust me. My Wildstar home is decked to the roof with all kinds of neat stuff. There isn’t really any of that customization with garrisons. You’re not going to have neighbors, and you’re not going to be able to change the roof/walls/flooring of your buildings.

“How can it possibly feel like home, then?”

pets pets PETSThere are other ways. For example, once you open your pet menagerie following a brief pet battle questline, the pets from your pet journal will wander around your entire garrison. Occasionally they’ll stop and chill with you.

If you choose to build a stable building, your mounts will wander around that area as well.

innIf you choose to build an inn, you can go in and see your followers and garrison workers enjoying a nice meal together. It gives it a very homey feel. In a way you could almost think of the followers as your customizable furniture, but…that’s awful. It’s kinda true though, since they’re the main feature of what brings the garrison to life.

left right leftThere are also the NPCs that will wander throughout the area, giving it a sense of hustle and bustle. Most of these NPCs are followers you’ve picked up throughout your questing travels in WoD. So I know that they seem like strangers now, but by the time you finish certain questlines you’ll be glad to welcome them to your stronghold. If they spot you walking by, they’ll either greet you as a friend or commander which is pretty nice.

The idea of the garrison is less about homey personalized housing and more about building a military foothold on Draenor. You’re not going to invite neighbors over for a BBQ, but you are going to defend the base from attacks, help it grow, and utilize it for strategic missions. You are, in essence, taking control of your own quest hub.

salute me!Yes. For once you get to be the maniacal taskmaster that sends hoards of minions out on dangerous missions. From your command table within the town hall, you’ll be doling out various forms of strategery to the followers you’ve amassed throughout your questing escapades. These “missions” (queeeests) range from 25 minutes to 8 hours and reward anything from new followers to gold to gear appropriate for your spec.

command tableDo…do you feel that? That’s the power. The power that NPCs like Varian and Thrall have wielded for all these years. Ah, yes, it feels so nice. Dance, my little minions, dance!!

You also get to kind of sort of customize your garrison by picking out the specific buildings you want. Certain buildings like the pet menagerie, herb garden, and fishing shack exist for everyone and must be unlocked via quests. Others like the barracks, inn, stables, and profession tents are chosen by the player. It’s like a sim game on rails, and long time players of strategic or sim games aren’t going to find anything challenging here.

SsssstablesAnd that’s okay. Because this is a multi-player game that shouldn’t be made or broken based on tiny buildings in one area of the game. The garrison profession buildings provide a nice bonus, for sure, but there’s a careful balance to maintain between “necessary” and “fun but gives a small bonus.” Once things start falling into the “necessary” range, people get shoehorned into doing things in order to progress more smarterer or betterer. As it stands now, I’d wager that every progression raider is probably going to have the dwarven bunker once they cap as it allows an extra raid bonus roll per week. Imagine if the garrison were FILLED with “must haves” instead of “want to have” and you can see why they put it on rails.

herbgardenRight now the garrisons are still a work in progress. There are parts of it that are clunky. Specifically you need to return to your garrison while questing to send your followers out on new missions. You’re provided a special hearthstone for this task, but having to hearth and then fly back to resume questing is a bit of a pain. Other games manage this by allowing you to teleport to the housing map and then teleport right back to the spot you initially left. Unless any changes are made, you’re probably just going to set things up to run, quest, and then return once you hit an area that has a flight path. This sometimes means you lose time on sending followers out on new missions.

But it’s still very early in beta and things are always subject to change. Hint. Hint hint Blizzard. HINT HINT HINT.

PondOh, and I should also mention that the alliance garrison is FRICKIN’ BEAUTIFUL. Seriously. I know we lost the ability to build wherever we wanted, but I think the alliance garrison in SMV more than makes up for it with its own ambiance.

So again I say – cast off your expectations or hopes for this to be WoW’s answer to player housing. It’s not. This is a different genre entirely. Perhaps someday WoW will add in real player housing, but poopooing the garrisons because they aren’t on that level is like comparing apples to coffee beans.  I think with enough polish and adaptation for it at endgame, this could be something that keeps WoD interesting well throughout the expansion for players like me. We’ll certainly see.