3 Battle Pets that Never Let Me Down

As we get closer and closer to the next expansion, leveling battle pets has just become routine for me. I’m not even sure why I still do it at this point since I have so many, but I just want to be surrounded by as many cute level 25 pets as possible. Once garrisons come out I expect that opening the front door of mine will result in an EXPLOSION of pets just spouting out the door. (Though this comic is probably going to be a more realistic prediction of my behavior come WoD.)

If you’ve dabbled in pet battles or haven’t really picked them up yet, now is a really good time to get into it. The market for pets is good, and the charms, valor, and gold you get from the battles and daily quests can still be put to good use. Since the level cap for pets is NOT increasing in Warlords, any pets you get to level 25 now will remain “current” in the next expansion.

With all the leveling I do, there are a few pets that I use on a consistent basis that I think are going to continue to be useful into WoD for pet leveling. Obviously we don’t know what the new tamer spreads will be just yet, but the pets I have in mind cover some pretty broad bases and are very useful now. I see no reason for them to lose their utility in the expansion.

Everyone has different opinions on pets and which are the “best.” These are not the “best” pets per se, but they are the ones I use most in my daily rounds of pet leveling due to their movesets and other useful factors. I tried to keep this list restricted to easily acquirable pets. “Easy” in my mind means easy to farm, or reasonable to purchase on the in game AH. So let’s get started!

1: Anubisath Idol

I’m going to just flat out say that ANY pet battler you meet will tout the usefulness of the anubisath idol, especially when it comes to pet leveling. Sandstorm alone is an incredibly useful move because you can swap in low level pets on tamers (like Aki the chosen) who use pets with swarm moves. With sandstorm active the swarms do 0 damage, and your leveling pet can absorb the damage and then swap out to get the exp without any real danger.

Deflection is also a great defensive move, and then you can spend the rest of the battle crushing your way to victory while the humanoid passive (health renew tick every turn) keeps it alive. The anubisath idol is not a FAST killer – but he’s a RELIABLE killer. And that is critical when it comes to putting together initial teams for 2 vs 3 leveling squads.

The idol drops from the Twin Emps in AQ40. They can sometimes sell for quite a chunk of change on the AH, but they are worth every copper. Farm it or buy it, if you don’t have one of these at level 25 you are – and will continue to miss out.

2. P/P Yellow Moth

Out of all the flying types this poor moth is sometimes overshadowed by all the darkness/nocturnal strike combos. But I like this little guy since he doesn’t rely on a setup and still really holds his own. Well rounded and deadly, this little bugger is my go-to for any and all aquatic pets INCLUDING annoying turtles.

Cocoon strike is a great defensive move when you know a dive or headbutt is coming. And it has a shorter cooldown than lift-off, though it does significantly less damage. Moth dust is high damage and also has the chance to put enemies to sleep, and alpha strike is high damage against most mobs since very few can beat the flying type’s speed advantage.

Given that this moth has the flying racial, it gets that automatic speed boost over 50% health. That means that since this thing has a p/p breed, it’s a little flying mothy powerhouse and I love it so much.

This little dude comes from the pet vendor in the exodar. It has several breeds, so it might take you some time to pick up the p/p option. It also starts out at uncommon quality, so if you have a battlestone you’re gonna want to stone it right away and then go level it!

3) Darkmoon Tonk

With all the beast pets in the world, having a mechanical pet on this list was a given. I usually keep my tonk in the 3rd pet battle spot for most tamer battles, including little Oondasta and the darkmoon tamer Jeremy Feasel because while it isn’t the biggest SUPER OMG AWESOME powerhouse, it makes a good finisher/clean up pet.

Ion cannon is a great finisher move, and minefield and shock and awe are great too. Mechanical pets in general are always good to keep around. Their racial is pretty wicked, and most of their moves to heavy damage. A lot…a LOT of tamers also use beast pets in their rotation, so the type bonus is really good to have as well. In terms of accessible and easy to use mech pets, the tonk is your guy! …robot….thing?

The tonk is sold for darkmoon tickets at the darkmoon faire, but they also sell for decent prices on the AH as well. It took me a while to finally pick one up, but now that I’ve got one I use it more often than not.

With the main 3 pets out of the way, I wanted to also add in two runner up pets that are extremely useful in their own ways.

The zandalari anklerender is one of the best critter farming pets you can have. It does great damage, and devour ensures that you won’t need to make any trips back to the stablemaster. Swap your leveling pet out for this lil’guy, go to down, devour, move on. If you’re out of tamers to 2 vs 3 and still want to level, take your leveling pet and this cutie out to the valley of the four winds – turn on some music – and grind for as long as you want.

The anklerender and its raptor brothers are all found as drops on the isle of giants. But they’re also usually up on the AH for fairly cheap. Worth the purchase!

Lastly, the rocket chicken pet is honestly one of the best battle pets I use on a daily basis. He would have been 3rd on my list, but as a TCG pet it doesn’t really fall into the realm of “easily available.” If you have one, luck into one of the cards, or find one cheap on the AH or BMAH, they are worth the purchase. The combination of flying and mechanical moves along with having launch AND a decent speed stat…yeah. I love this little thing.

With WoW’s TCG being phased out, I don’t know what is going to happen for future collectors looking to get ahold of a rocket chicken. I’m sure they’ll continue to pop up on the BMAH, but they’ll go from rare to OMGICANTFINDTHISTHINGANYWHERE which kinda stinks since it’s such a useful pet.

The ONLY other pet that has launch (which is a mechanical version of lift-off) is Grunty, who is also a limited edition pet. I’m a fan of keeping PETS rare, but not keeping MOVE AND STAT SETS rare. If Blizzard wants to make a rocket chicken clone with a different model available in WoD with the same stats and moveset available, I will be VERY pleased because it means more people will get access to an awesome and highly useful pet.

So I think that’s about it. If you need me, I’ll just be over here in my gigantic mountain of pets, wondering where I went wrong with my life.

petshaaa

Thrall – What Happened, Man?

***As a note, this entry discusses model updates in Warlords of Draenor. If you are trying to avoid spoilers about those kinds of updates, you may want to take a pass on this one. Fair warning.***

It’s hard to preface this post because Thrall – as a character – is such an integral part of the World of Warcraft. Some love him, some hate him. Like Jaina, he’s very polarizing amongst the playerbase. Whether that makes him a good character is debatable. Some (MEEEEE!!) would argue that negative attention is still attention and any character that gets lore discussions going means the writers of the game are doing their jobs. Others would argue that flat writing (Garrosh, for example) doesn’t do the story any favors even if it gets people talking…or venting as the case may be. I can see both sides of the situation.

Thrall is…haha. Oh boy. I would argue that if “main characters” existed in the Warcraft Universe, Thrall would be central among them. In a world where there are countless NPCs and storylines that stretch into the fathomless Ether, Thrall and several other characters sit like the anchoring trunk of a tree. If there were Warcraft themed cereals, Thrall O’s would be right there on the shelf next to the Tyrande Wheaties. HE’S AN IMPORTANT GUY IS WHAT I AM TRYING TO SAY.

With the start of the Cataclysm expansion, Thrall started to take a much more central role in the storyline. He essentially became a “free agent” which in the warcraft universe means that he was more useable in the plot. If you fly solo and have less responsibilities, you can do more in a story. The reason we see Tyrande or Jaina in less “solo” roles is because they CAN’T do that. They have people to lead, places to guard, Malfurions to ignore. Jaina can pop in now and then in a siege or two, but she doesn’t have time to go on a life altering journey of discovery because Dalaran would be sans glorious and beautiful leader.

Why they chose Thrall of all characters to be the more leading faceman of Warcraft, I don’t know. People speculate, they mock, they infer. I have my thoughts on that too. But for all the, “God WHY does Thrall keep popping up?” discussions that happen in story circles – there you go. He’s a solo agent of progressing the story. If you look back through the Warcraft franchise – he always kinda was like that. (Along with other leading characters.) Nothing has changed for him except he gave up the mantle of Warchief – which was preventing him from continuing the same role he had as a character in the RTS games.

Imagine if Sylvanas didn’t have to stay in the Undercity to keep the Forsaken under her thumb? Yeah, there you go. Responsibilities are like, such a drag, man.

On this, the year of our Lord Warlords of Draenor 2014′s eve, the alpha client has launched and the fruitful delving and plundering of the expansion’s assets has begun. With that has come the preliminary character models – Velen and Thrall included.

I try to keep an open mind, and I also want to add the caveat that: ALPHA ALPHA ALPHA ALPHA ALL THINGS SUBJECT TO CHANGE!!!

But my preliminary look at Thrall’s model made me say, out loud: “Man, what happened to you, guy?”

The model is of a vaguely orc-like looking guy in a trenchcoat…robe…thing. The outfit is interesting, but now Thrall stands completely erect. Shoulders back, neck held high. The main thing that marks Thrall as an orc at this point is his green skin. He actually looks more like a human than an orc. If you don’t believe me, here’s a side-by-side image comparison of the new male orc model, Thrall’s new model, and Gilbert the improverished (He just needs a little more time to find himself, okay?) human warrior:

like malcolm in the middle but less funny

like malcolm in the middle but less funny

(With credit to mmo champion for the image of Thrall’s new model.)

Look at that and tell me which one Thrall more closely resembles. It’s like, right there. *grabs your head and smushes your face against your computer monitor* See? SEE?!

This model update is the latest in a long line of updating the art to make Thrall appear more humanlike in appearance when compared to other orcs. If you trace the artwork of Thrall back to the RTS games, you see him gradually lose his hunching posture, his body fills out more naturally, and his face gains a more human appearance as well. WHY?!

There are a couple of possible explanations, and I don’t like either of them. The first is that he was an orc raised by humans; Blackmoore specifically. Trained to be a gladiator but taught by human hand, it might explain why Thrall has begun to subconsciously emulate the humans he spent so much time around. But…there were orcs in those camps too. Also, like, the horde has orcs and he spent a pretty long time around them? Soo.

The other explanation could be that Thrall has spent so much time on his own lately finding himself, that he’s just naturally adopted the new, less orclike posture because…I don’t know? Shaman magic and the journey of self discovery and enlightenment? Lol. *throws notecards in the air*

The obvious answer here is that they want a way to make Thrall distinctive from all the other orcs, especially now that we’re going to alternate Draenor where orcs flow from mighty waterfalls and rain from the skies on cloudy days. But I have got to say – that sucks. Both for all the other orcs, and for Thrall himself.

The guy was already going to stick out because he had green skin. Making him so human in his appearance doesn’t really serve a helpful purpose – except to make him more identifiable by the players. The age old idea of people subconsciously feeling more of a bond with him because he looks more “human” than his fellow orcs. This is the same logic applied to the dimorphism of a LOT of the female models in game. To be “attractive” is to have that more ideal human physique. But this is a world where little rat men scurry through tunnels holding candles, and bird men can be attorneys at law. What I’m saying is – was doing this to Thrall even necessary?

Here’s my main issue with these subtle changes to Thrall over the years. Thrall, the orc, was very proud and fierce. The dude fought alongside Rexxar and Grom Hellscream with orcish pride. He slung the doomhammer and Lok’tar’d to the Heavens. He was an orc then. He looked like an orc, he acted like an orc, and he was an ORC HERO.

Now he’s a humanized hero, in more ways than one. Since he’s been pushed more to the forefront, he has sacrificed a LOT of his orcish features and essentially become human. He was an orc when they needed him to be an orc, but now that they need him to step up and be a more neutral hero – he looks the part of a bland human everyman so people can “identify” I guess.

PLUS he stands among the other orcs in the horde, all hunched over. Garrosh is hunched over. The orcs in the siege of Orgrimmar are hunched over. It almost makes you equate that hunchy thicker orcs = bad and stupider and Thrall with his superior posture and physique = paragon of light and intelligence. It’s a leap, but can’t you kind of see that? And now he’s going to meet his father Durotan and his mother Draka (sort of) looking…almost like he came from a completely different race.

Honestly, I get it. Thrall has ALWAYS been a different orc. He has fought to maintain his identity as an individual and an orc in a hostile world that would see him hang because of it. But I think that is the part of his character that resonated with people so much. To see such a key part of him changing and going away just makes me feel…sad. I don’t think this new model is badass. I think it flies in the face of how a once proud orc and warrior of the horde has dropped intriguing and harrowing parts of his personality and by proxy physique as the story has gone on. And it’s a shame. If a more humanlike Thrall is what the writers want, so be it. But I’ll just sit here and miss the Thrall that once was.

What it takes to be a Lady Lore char in WoW

You’re a fresh recruit, right out of the Stormwind army’s training camps. Bright eyed, you want to make a difference in this mixed up Azeroth! You think you can do it – after all, plenty of women have worked their way up the ranks to become leading lore figures!

But as a leading lore character, what are your options? Well, take a look at this handy chart and decide which path you’d like to follow:

lady lore chars

(And to note: This isn’t even touching on how crappy it is to use insanity or mental illness as a plot device for villainy in this game. I take real issue with that, but it’s a complaint for another time.)

Look at that! A whole 4 options for you to choose from. What’s even nicer is that every choice you make, you’ll have a fanbase at your heels constantly calling you a “psycho bitch” or “whore” regardless. And you’ll have a development team that doesn’t particularly care how the fanbase reacts, because they openly admit to certain parts of WoW being a “boys’ club.” Or they encourage it by writing in quests where a leader openly calls a lady leader a bitch as well.

Okay, hyperboles aside, the above stuff was meant to prove a point. Do I think the writing team purposely portrays women this way? No. I just think they aren’t sure what to do with their women characters, and they have an increasingly hostile fanbase that twists their words to a point where any time Jaina Proudmoore is brought up, the first word uttered is “Alliance bitch.”

It’s hard for some people to understand, so let me put it this way. When Varian is brought up, he is not called a whore because he had feelings for Tiffin. (Unlike Jaina and Arthas.) When Garrosh is brought up, he is not called a psycho bitch for his genocide against Theramore. (Unlike Sylvanas and her motives. While his behavior isn’t excused, it’s usually justified by his lust for power, not his “bitchiness” or “unstable emotions.”) Thrall isn’t called a wuss for seeking neutrality.

So why the disconnect? It’s a symptom of the disrespect people have for these characters. It is the exact definition of a double standard. And the only real difference is the genders of the characters and the way they are perceived.

Let’s take a quick look at the major lady lore figures in the warcraft universe:

- Azshara: Queen of the ancient and beautiful highborne. She was renowned for her beauty, vanity, and lust for power. In fact, she embodied vanity and greed. And thus led to the downfall of her entire race.

-Magna Aegwynn: A guardian of Tirisfal. Incredibly strong, hard headed, and powerful. Blunt to a fault, she single-handedly fought off the fallen Titan Sargeras. She largely disappeared from the public eye until she sacrificed herself for her grandson, Med’an. A woman who DEFEATED A TITAN sacrificed herself so her grandson could kill Cho’gall, a beginner tier raid boss.

-Sylvanas: Leader of the forsaken and a force the be reckoned with. Deadly with a bow, and more than a match in wits for the lich king himself. Now considered to be on a power trip, players discuss how they can’t wait until she’s a raid boss and can be killed, and even in game Garrosh calls her a bitch with no repercussions.

-Jaina Proudmoore: One of the most powerful mages alive. Continuously does what she thinks is best for her people and faction, regardless of the toll it takes on her. Though she could have destroyed Orgrimmar in a tidal wave as payback for Theramore’s destruction, she resisted. She even refrained herself from smacking Thrall upside the head when he told her to get a husband to even her emotions out.

-Tyrande Whisperwind: Leader of the night elven people and a powerful priestess/warrior in her own rite. Waits dutifully for her husband Malfurion, and follows his commands to the letter despite the traditional NE idea that priestesses are to be led by the head priestess and only druids are to be led by the archdruids. Can best be summed up by the quote: “Hush, Tyrande.” and now seeks to wage war wherever she can.

-Maiev Shadowsong: Staunch in her duty, she led the powerful NE wardens for centuries including keeping the jailed Illidan in line. Appears at the end of black temple to help strike the killing blow. Later re-appears and takes issue with the fact that Malfurion let the highborne (see Azshara) back into NE society. It’s not so subtly implied that she is off her rocker, and thus she falls into the annals of “insane villainess” history.

-Aggra: Appeared in a book to teach Thrall. Had a single questline. Served her purpose by having Thrall’s son. Never seen again.

-Moira Thaurissan: Held under the thumb of a father that was angry she was not born a son. Told throughout her childhood that she would not amount to a good leader because of it. Ran away and found true love with a Dark Iron king who treated her as an equal. Said king was then assassinated at the command of her father. When she returned to claim her rightful spot on the throne with her legitimate heir son, she was almost assassinated by Varian Wrynn. Probably one of the characters most frequently referred to as a “bitch” by the general playerbase because no attempt to explain her motives exists in the game.

There are some exceptions to these characterizations in the game. Namely Alleria, the dragon aspects, and Shandris Feathermoon. (Please, Gods of WoW lore, do not take Shandris from us!) but overall I think you can see the running theme here.

It’s bad that these characters are pigeonholed into these roles. It’s even WORSE that the community will continually resort to gendered insults whenever any of these characters makes a move. I think Sylvanas could sit down and have a tea party and someone, somewhere, would call her a bitch because of it. And that’s really not right. And it’s not fair.

Thankfully, Pandaria was full of awesome characters, both men and women. It was certainly a step in the right direction! Except the mantid society. What was up with that? Helmed by a powerful queen that existed merely as a figurehead, kept constantly in check by the Klaxxi. It’s like they took the idea of insect biology, specifically bees, and warped it into some bizarre amalgam that only half worked. It was still a good storyline, but the idea of it annoyed me on some level.

Do I have hope for change in Warlords of Draenor? Not really. I am absolutely thrilled we’ll be getting a new leading lady in the form of a draenei priestess. But I don’t have much hope for her not following the footsteps of her predecessors. Or even worse, she will be subject to a fanbase that presumes to call her a bitch or a whore regardless of any choices she makes. I find that really, really sad.

On their face, the issues with the characters don’t bother me as much as the reaction of the community to them. Nothing is worse than having a good discussion about Jaina on twitter and someone randomly butting in to call her a bitch. Thanks for your input, random person, and thanks for reducing an entire character down to a stereotype about her gender. I would hope, deep in my heart, that kind of thing would be obnoxious to the writers of the game as well. They spend time trying to build up characters, only to have them and their motives explained away by PMS. But you’d think that id it did bother the writers, they would be trying to affect some change in the way they, themselves, treat and regard their own creations.

All I can say is that it does bother me. It should bother everyone.

Customer Service in WoW, What People Don’t Know

Aaah, you expected a blizzcon wrap-up post, didn’t you? Well, I’ll do one eventually but a lot of what I found was already covered by warcraftpets.com and WoWinsider. I am working up a post about Warlords of Draenor, but I wanted to post something else in the meantime. This is a topic not many people have broached, but it’s one I think is worth exploring.

I was a fool and lost my blizzcon loot card during the general Q and A. I was standing in line and must have dropped it at some point. Sucks for me, rocks for the person who found it and probably immediately listed it on e-bay. I figured it was a lost cause, but I submitted a ticket on the battle.net site anyway. Lo and behold, with some identity verification, they were able to help me out! Huzzah!

And that’s when I got to thinking – as players we deal with Blizzard’s customer support on a daily basis, but how many of you have actually sat down and thought about their quality of service and what they do on a daily basis to make the company run on a face to face level?

Everyone is more than willing to give oodles of credit to the big name devs like Chris Metzen, Mike Morhaime, Cory Stockton, etc. but the fact of the matter is, you’re more likely to deal with the tier 1 Blizzard customer support agents than any of them. You get the faces of Blizzard’s community team in people like Zarhym, Bashiok, etc. but the tier 1 customer service people are the unsung heroes of Blizzard. They are the ones that are actually helping you get what you want.

I have worked in customer service for an embarrassing amount of my professional career. Does anyone really dream, as a child, of growing up to answer questions from pissy customers all day? Probably not. I wanted to be a dinosaur veterinarian. Customer service is thankless, demanding, and physically and emotionally draining. Some of you reading this probably work in the field too and are nodding your heads. Mhm, I get it, trust me.

The general idea of customer service is that if a customer needs to reach out to you, it’s because they have an issue. They’re not calling or emailing to ask how your day is. So you go in every day with the knowledge that every person you speak to is at varying levels of distress over a problem that may or mat not be caused by their own mistakes. And that’s fine. That’s what customer service is, after all. But take a second to appreciate what that means, mentally, and what it would take to cope with dealing with it for 8-10 hours a day.

The golden rule of customer service is that you are not supposed to take anything personally. An upset customer is not upset at you as a person, they’re upset at the issue they’re having or the company you work for. Fair enough. But I think we’ve all seen the twitter, reddit, general forum, etc. posts where a smug customer brags about how they completely shit all over some unsuspecting CS rep for not bowing to their immediate whims. When that happens it’s hard not to take it personally, and we as a consumer culture need to stop rewarding people for doing it.

That’s not so say people who have genuine issues that aren’t addressed shouldn’t go to social media avenues to find solutions. I know I’ve personally gone head to head with an ISP company on twitter over a mistaken $300 charge. It just becomes a matter of distinguishing whether you are trying to get your issue solved, or if you’re trying to embarrass/shame a customer service rep. That’s personal. That’s wrong.

The meat of this post is thus – if you have ever skipped out on filling out one of those surveys you get after a GM/CS rep helps you, please don’t do that. If you haven’t worked in the industry, I’ll let you in on a little trade secret – it’s called: NPS or Net Promoter Score.

Net Promoter Score is what companies use to gauge their customer service levels against other companies. It comes directly from you, the consumer, and the surveys you fill out. Every time you answer a phone survey after you speak to your power company, or you do a survey on taco bell’s website, they have a team of analysts going over it within minutes.

In customer service, people who have an average or positive experience are about 80% less likely to tell a friend about it. Compared to someone who has a negative experience and will tell at least 30 people and all their twitter/facebook followers. This is why you take things like Net Promoter Score into account. You want to know how many people have had AMAZING experiences so that they’ll recommend your company to friends and family. It’s free advertising!

(Funny story, the industry term for people who have negative experiences is: “Brand Assassin.” So when you write a bad review of your local pizza hut on yelp, make sure you shout about using stealth and not having enough energy, etc.)

Here’s another industry secret – a lot of companies game their NPS by making it so that anything that IS NOT A PERFECT SCORE on a survey counts as a NEGATIVE score. So if you are not marking all “5″s or “Excellents” your results are basically counting against the person you are rating, or they’re not counting at all. Companies want to be able to say, “Wow, look at that, our NPS is over 60%!” and if that means that have to throw out the average ratings to get to the point that their score looks better to shareholders, they’ll do it.

Do I know 100% if Blizzard does this with their customer service surveys? No. But it’s the industry standard so I would assume that they do. What does this mean? This means that the GM you got that worked for an hour to restore the random lucky coin you got last year and happened to accidentally delete ended up having their survey thrown out or counted against them because you marked all “average” as a response.

Now, I’m not telling you guys that you should all give 100% excellents as feedback every time you get average/mediocre service. And if you DO have a bad experience, you should by all means say so. I’m just trying to point out how oft overlooked customer service feedback is, and what it means. CS reps often get blamed for things that are out of their hands – like wait times, etc. Yeah, it sucks to have to wait a day to get a ticket response, but that’s not the rep’s fault, so it’s not really something you should grade them on when filling out your survey response. That’s feedback that should be submitted to Blizzard as a company. It’s like blaming the guy behind the McDonald’s counter because the McRib isn’t on the menu anymore, y’see?

So going forward, I want everyone to be more conscious of how much customer service they receive in an average day. Do you thank your cashier at the store for telling you to have a nice day? You should. Do you thank the phone rep that fixes the huge billing mistake you made to your own account? You probably should. Yeah, it’s their job, but they deserve to be treated like human beings.

So when you do receive good customer service from a GM or Blizzard employee, make sure you fill out your survey. If you received EXCELLENT service, send feedback about that specific employee. (As a note, I know about the removal of the GM feedback email. I think it’s cruddy and it should be brought back.) “Good” customer service is relative, but I would argue that as long as you get a response to your issue that isn’t rude and gives you a solid answer whether positive or negative, you’ve been served well.

Much like the old saying about shit rolling down hill, a positive experience can turn a person’s entire day around. A CSR is nice to you? You’re nice back. You’re nice to the next person too, and then they’re nice to the next person! It’s a daisy-chain of niceness!

So yeah. A blizzcon post is incoming eventually, but I wanted to make this post to help bring some awareness to the community. Just remember it the next time you submit a ticket. :)

Complete Disengagement – But Why?

Here’s the thing – you’ve probably noticed that I’ve been completely silent for a while. I’ve been silent on the forums, this blog, and I honestly haven’t signed into WoW for about 3 months outside of here or there for a few minutes.

Why? Because I’m almost completely disengaged from the game. I always have a period of downtime between expansions, but with Mists it’s been pretty severe. An entirely new content patch was released and I still haven’t really signed on to take part in it.

In the meantime I’ve been playing other games. Animal Crossing, free to play MMOs, and I’ve especially delved into Final Fantasy XIV.

Throughout it all I’ve thought back to WoW and all I can wonder is why? Why did I lose interest so quickly? Mists of Pandaria was, arguably, one of the best expansions in terms of mechanics improvements. It had great, regularly updated content. Pet battles, farming, LFR improvements and now flex raiding…but why don’t I care anymore?

The argument can be made that I’ve grown out of the game, which is entirely possible. But I’ve been playing pokemon games with the exact same mechanics since I was a kid. I love Blizzard games. It’s why I’m going to blizzcon. So I can understand growing out of it to a point where I still log in to chat with guildmates, etc. but I’ve gone from semi-interest to “I’d rather go wash some dishes instead.” I still love talking about WoW on twitter…but why don’t I like playing it?

I’ve wracked my brain lately trying to figure out what about Mists was making me so disinterested. Now that I’ve thought on it, I have all these colorful swirls of half-created ideas and reasons floating around in my brain, and I’m going to try to put them to paper to explain my feelings.

Even though I was bored with Cata mechanics-wise, I was still very engaged in the storyline up until Thrall took over at the end. The world was literally about to end in a flash of fiery old God magic. Yeah, I was sick of my 85 sitting there with nothing to do, but I was hooked up until the very end of the expansion on just the storyline itself.

Fandral betrayed me, so I stuck around to see him die in Firelands. Deathwing was an omnipresent threat, and the heroic dungeons that accompanied dragon soul really pushed that home. There was such rich storyline everywhere I looked. Is that what kept me playing? I’m starting to think so.

Mists of Pandaria did not have a bad storyline. It had amazing writing and art associated with it. Here’s where things start to get murky in my explanation, because these thoughts are still all jumbled and muddied together.

We, as players, knew from the outset of the expansion that we were essentially going into Pandaria – a completely unspoiled land – to cause complete and utter chaos. From the very start I was uncomfortable with that key plotline. I want to be heroic, I don’t want to help unleash a Sha that destroys a decade’s worth of work for Yu’lon’s reincarnation. I don’t want to be a driving force behind Pandaren from the Wandering Isle turning their backs on their own people. That feels…gross. I can attest that throughout the questing in Pandaria, save for a few areas like the Dread Wastes, that I kept completing quests and kind of side-eying my computer at the resolutions I was given.

“Oh um…defeated this enemy, I guess…but the entire village was destroyed in the process and lots of people died…”

WoWface

(True story I made this exact face at least 50 times throughout my time playing MoP.)

We’ve gone to Draenor to defeat the remnants of the legion. We went into Northrend to battle the undead scourge and plague. We defended Azeroth from an aspect drunk on corrupted power. And now we went into an absolutely beautiful uncharted land to…despoil it.

And we did. We despoiled the heck out of Pandaria.

The other major draw to the Mists expansion was the Pandaren themselves. A race of gentle, balanced folk who treasure ideals of family, unity, and peace. They were pretty awesome but…and I feel bad saying this…a little boring.

I read the book about Vol’jin. It tried to hammer home the point of Taran Zhu and the Pandaren being a serene, balanced race so hard that I struggled to get through certain parts of the book. We get it. They’re awesome, ascended people who can fight with the grace of a lotus flower. Taran Zhu can kick a Zandalari troll’s head off without a single piece of fur being out of place. Chen is super lovable and haughty and knows how to throw some punches! Haha woo! He also makes good beer! Did I mention beer? BEER BEER BEER BEER BEER. There’s a whole lotta beer cause Pandaren loooove beer!

That’s not a bad thing, but it gets very repetitive and monotonous when it’s all you get for a 2 year expansion period.

When you look at the key characters that came from the Pandaren race you get people like -

Taran Zhu: It seemed like the overwhelming consensus among my friends was that we all strongly disliked Taran Zhu. The guy was a smug, self-superior xenophobe that was ABSOLUTELY EVERYWHERE. The really crappy thing is that he was completely xenophobic from the outset and WE PROVED HIM RIGHT. He never had his, “I was so wrong.” epiphany moment because we went in with every single faction stereotype blazing and lived up to all his negative expectations. Cool beans. No character growth there, no satisfaction, just a bland annoying character.

Chen Stormstout: It’s hard to find negatives about this guy because it seems like he was purposely written not to have any. That should say it all.

Emperor Shao Hao: We got to see his transformation into the full embodiment of Pandaren ideals. He banished all of his negative emotions except pride, and hoped that his legacy would live on in the Pandaren people. It did. If there’s one thing Mists of Pandaria hammered home to me, it was a complete lack of emotion on the side of the Pandaren.

Maybe lack of emotion isn’t the right way to describe it. One of the short stories – “The Blank Scroll” features a lorekeeper that perfectly embodies all the Pandaren ideals. She’s stoic, almost all-knowing, and exists solely to guide the other characters in the story to an inevitable conclusion and lesson.

And THAT is what Pandaria itself, and all the Pandaren are. They were a storyline that exists to lead the alliance and horde, and your own character, to a certain storyline conclusion. And that is one of the problems. That’s about as “on rails” in terms of a game/story that you can get.

The mogu and the klaxxi are absolutely fascinating in concept. In execution it was fairly lacking. The mogu got the, “We are the generic bad guys in this expansion. We exist to fill out your daily quests and an eventual raid.” and the buck kind of stopped there. Lots of little tastes of Titan and Old God lore throughout both the Mogu and Klaxxi stories, but not enough to really let us sink out teeth into it. Why were the Zandalari even there? It’s sort of explained in the book, but not to a satisfying end. They’re there for a daily hub and to fill the first wing of Throne of Thunder, I guess.

I was more interested in the story behind the Twin Consorts or the implications of it than I was in the burdens of Shao Hao.

Wrathion was a shining star in this expansion, so it wasn’t all negative. The guy is an incredibly interesting character, and I can’t wait to see how he handles future challenges.

Another huge problem is that we went into this expansion from the start knowing that Garrosh was probably going to be the big bad. That’s like being handed a book by someone who goes, “Oh by the way, the main character dies at the end.”

At that point, how you get there starts mattering less. We didn’t lose a single major lore character to death this expansion. That could be good or bad, depending on how you look at it. There wasn’t as much investment from me because I knew Garrosh was going to be set up as the evil big bad, I knew the alliance and horde weren’t going anywhere, and I knew that any major sense of loss would be handled by sacrificing Pandaria itself instead of losing Anduin or something like that. I knew this as I started leveling my first character to 90. And that was when the Sha of boredom first crept into and took root in my brain.

In a lot of ways, I think the overwhelming amount of spoilers and datamining has destroyed a lot of the magic behind WoW. There are sites and resources dedicated to spilling out as much info as quickly as possible before patches even make it to the PTR. Can these spoilers be avoided? I am honestly going to say that at this point, no, they can’t be. I had a friend on twitter who was desperately trying to avoid being spoiled on the warchief reveal when Garrosh was killed, and she was accidentally spoiled within 2 hours. It only got worse after a few days as more and more people discussed every semblance of the plot from all possible angles.

As players, we’ve caused this problem. We’re our own worst enemy. We strive to be so well prepared and are just so curious about the game, that we remove a lot of the magic behind it by discussing changes/lore plotlines ad infinitum before they’re even in the game. I honestly think this is why Blizzard has started leaning so heavily on the book franchise. It’s a lot harder for book spoilers to be leaked to MMO champion since you cannot datamine a kindle.

Part of why I enjoyed FFXIV was because I picked it up at early release without having played the beta or looking any of it up. It was all new, it was all magical. I can’t expect that from WoW anymore, obviously, but it might be nice if maybe, as players, we can have enough respect for one another that we don’t immediately dish out every new plotline the instant it’s posted to MMO champion.

This also goes for Blizzard. You can set up an expansion without giving away the ending. I absolutely want the lore and quest devs to be involved and answer lore related questions, but going into MoP the way they did was a mistake. We knew at the last Blizzcon about Garrosh. The element of surprise was completely gone, and with it – so was some of the magic of the game.

I don’t know. Like I’ve been saying, it’s really hard to put these thoughts to words. I think I’ve rambled on enough for now. I hope some of what I said made sense. And I truly hope that at some point in the future, the game will captivate me again the way it has for the last 9 years.

Mists of Pandaria Wishlist

As we reach the midpoint of the expansion, there are some interesting changes on the horizon. 5.3 is already in the works and has a lot of quality of life changes. After that should be the Orgrimmar raid patch. On top of all of this, the game changing feature that Ghostcrawler had mentioned a while ago still hasn’t been announced. I’m wondering if the latest changes to allow certain scenarios cross faction are a hint at what is to come.

Speculation aside, there are a few loose ends that I’m hoping they tie up before the expansion ends. These are generally minor plot related things, so I’m hoping they don’t get swept by the wayside as bigger content, like the overthrowing of Garrosh, take center stage. Anywho, here’s my wishlist!

1) Resolution to Chen Stormstout’s family reunion

If you quest through dread wastes you get to see Chen finding out what happened to his family, or what is left of them. The ending of Stormstout Brewery also leaves what happens with Uncle Gao fairly ambiguous….peppers! What a lot of people may not know is that if you get your rep with the tiller Ella up, she sends you on a quest to have Chen try one of her brews. He ends up enjoying it so much he invites her to come live in the brewery and join the Stormstouts. This is especially touching because both of Ella’s parents had passed away.

So! I want to see what happens! I want some REAL resolution for Chen and his family! I have no doubt he’ll be appearing in future patches to help with the siege but considering the situation with the brewery and the ambiguous ending for some of his family (the guy in Amber is clearly still alive!) it would be great to have a final questline to see his full dreams realized and his family reunited.

2) Let’s have a wedding!

Throughout the tillers questlines and raising the friendship rep, it’s clear that a couple of the tillers ladies start to develop small crushes on ol’Yoonie. It would be great if there were a questline to culminate the friendship storyline and help one of the pandaren women and Yoon find true love.

The entire Tillers questline was eerily reminiscent of the Harvest Moon games. One of the biggest parts of that series was finding a wife/husband to woo. So it’d be nice if you could speak with one of the tillers ladies at max friendship and find out that she has a big’ol crush on farmer Yoon. Then, following some more questlines to help them talk to each other more, start planning and gathering items for a wedding in Halfhill!

3) Continue the farming traditions.

We’re not going to be staying in Pandaria forever. As the next expansion launches, I wonder just how many people will still venture to another continent to use their farms. It would be great if there were an expansion ending quest from the tillers where they invite you to continue their farming traditions in other lands as an official representative.

This opens up the possibility of giving players a run down, empty area of land on whatever new planet *coughArgus* we end up at and working hard to build it into a new farm. So say you find this patch of relatively safe land. You start clearing the rocks, gathering materials, and building a small farmhouse. It still follows the original farming theme but allows more customization. As for seeds? Surely there could be a questline to broker with the area’s population to gain access to new planting materials.

I LOVED the addition of farming in MoP. I would like to see it become a feature of the game itself rather than just an expansion.

4) A pet battle daily hub.

I discussed this in an earlier post but as people move out of Pandaria it would be super to have an area in Azeroth that featured a pet battle daily hub. Putting it in Azeroth would also allow for lower level alts to complete the dailies as well.

5) A Klaxxi pet.

Okay, maybe not a Klaxxi since they’re sentient humanoids. (EvenĀ  though we get the hopling, sporeling sprout, etc.) but maybe our big Kunchong buddy from the daily quests could leave us a baby kunchong pet as a thank you gift for essentially saving the Mantid race from extinction.

6) Make Taran Zhu shut up.

This one is pretty self explanatory. Seriously, make the guy shut up. I’m tired of his smarmy lectures all the time. One of the biggest positives to MoP ending will be not having to see this guy anymore.

7) No Med’an ever.

Please, please, PLEASE do not ever put this kid in the game. PLEASE.

8) If they’re going to bring Illidan back to life, bring Aegwynn back too.

Seriously. If the limits of death do not matter in the Warcraft universe then pleasing the playerbase by bringing Aegwynn back should be a trifle. Aegwynn died so that Med’an could live on as a terrible character and that’s a damned shame.

9) Bring the Lorewalkers to the main continents.

Given Cho’s thirst for knowledge and love of spreading history, I fail to see why he wouldn’t open up a branch of the lorewalkers on the other continents and even invite other races to be founding members. Think about all the great lore areas in EK, Kalimdor, and Northrend there are. This would be especially cool if they added small lore items that played the cinematic movies from the original warcraft games.

A lot of newer players are not sure where to start when it comes to the history of the game. Solution to this? Put the game’s history IN THE GAME for them to find. A tossed aside crown item inside the throne room of Lordaeron that, when clicked on, plays the cinematic of when Arthas returned would just be amazing.

10) A FREAKIN’ CORGI PET COME ON NOW WHY IS THIS NOT IN GAME YET?

PRETTY MUCH EVERYONE KNOWS I WANT ONE IN GAME SO I’M STARTING TO TAKE IT AS A PERSONAL INSULT THAT THERE’S NOT ONE AVAILABLE YET.

Whew! So that’s my wishlist! What would you all like to see?

The Issue with Alliance Lore

Okay, before I get into this I want to preface – I do NOT believe there are any intrinsic biases against the alliance in this game. I do NOT believe in horde favoritism. However, I do believe there is a difference in the types of lore both sides get that contributes to an overall lacking feeling of depth of the allianceside questing. This is strongly opinion based, and people are sure to feel differently than I do but please do not take this as me attacking either side.

ANYWHOZZLE. I’ve been taking a vacation from my alliance main and have spent some time in Pandaria on my troll druid. I’ve leveled several characters allianceside through Pandaland and I used to consider myself a player of both sides, but I hadn’t quested enough to back this up in the recent expansion. There is so much that goes on between both sides during the questing experience and you never get the full story unless you do everything. This was especially true of the new cataclysm lowbie leveling quests.

Certain areas of Pandaria are largely the same regardless of the faction you play. But other zones, specifically Jade Forest and Krasarang, are strikingly different both in tone and content. The quests are mostly the same (“I want you to kill 10 mogu”) but the overall tone is vastly different.

I’ve had an issue with alliance lore that I couldn’t quite put my finger on for the longest time. It was as I was questing through Jade Forest on my horde alt that my grievances began to take shape. What was previously intangible to me started fading into view until finally I had it – a fleshed out gripe about my alliance lore issues. I was consulting with a friend of mine at the time and worked out these issues as I was talking to her. (Yes, Bells, it was you!)

When I think of the horde I think of passion, strength, fervor, and character depth. This is the faction that brings such great characters as Sylvanas, Baine, and Vol’jin. When I think of the alliance I think of honor, compassion, pride, and unity. One this side we have people like Jaina, Tyrande, and Magni Bronzebeard.

Now here’s the thing – both sides have done terrible things in their past. There’s absolutely no doubt about it. For all the sanctimonious preaching of the alliance – there is a dark history lurking there. But here’s the difference between the two factions – the horde acknowledges their moral grey area and runs with it. The alliance does not. The alliance does absolutely everything it can to appear as the justified, morally righteous cause in an otherwise war-torn world. Honor above all!

And there, my friends, is the issue. Honor is fascinating for a while but um, being the good guy all the time? It’s boring. It’s really, really, REALLY boring. People tend to wonder why the horde faction leaders get more in depth storylines?

For example, Vol’jin – the guy has always had a morally grey compass. He does what he feels is best for his people and isn’t afraid to tell someone to expect a dagger in their back. Sometimes he doesn’t even warn them. Another example is Baine – who is the most noble of the horde leaders but rightly encourages the slaughter of the Grimtotem.

Now let’s compare this to an alliance faction leader like, oh, say, Velen? Remember that guy? He’s the draenei prophet that sits on his butt in the Exodar all day. They have built Velen in such a way (even to the point of retconning previous lore) that he is a pinnacle of all that is good and pure in the world. He’s so good and in with the light that he and his people are the most ambiguous when it comes to open hostilities with the horde. They fight, to be sure, but it’s been made clear that it’s not their battle and rather one of the alliance they made when the night elves saved them.

So they have built Velen to be this champion of righteousness and good. And because of that – they can’t do ANYTHING with him except trot him out every now and then to give nebulous “prophecies” during the gatherings of the alliance leaders. His horde counterpart would likely be Lor’themar Theron – leader of the blood elves. A leader who has had to fight off the legacy Kael’thas left for his embattled people and is now taking center stage in the alliance/horde conflicts in Pandaria.

Velen just sits in the Exodar forever. Because he’s a force for good. He CAN’T be used in a way that would tarnish that reputation. Who else has had this treatment? Starts with an “M” ends with an owlbearcat outfit. Yep, Malfurion. Now he’s a force for neutral good, so he’s off the map as well.

This is the essence of the alliance. They are the faction force for good. Because of this, there is rarely a moral grey area for them to engage in during their storylines. The quests in Jade Forest force feed you the narrative that the alliance is in Pandaria for the greater good. We’re there to stop the horde. The horde is evil and enslaving Pandaren children! THEY’RE JUST SO DAMNED EVIL, AND YOU’RE JUST SO DAMNED GOOD YOU GOOD DO-GOODER GUY! You should feel great for being such a good person!

Meanwhile during the horde quests you are actively engaged in the faction war. It makes no qualms implying that the horde will wipe out the alliance and is willing to use any means, Pandarian locals included, necessary. A couple of the horde scouting party actively express their dislike of the Hozen but claim they are tools for the horde war machine. That right there? That’s messed up. But it makes for a hella good story and character development.

Meanwhile the alliance encounter the Jinyu and something something saving a race from being wiped out by the hozen. Yes, that’s the storyline for your character. Your character has appeared with the alliance in the nick of time to save these fish people who are otherwise going to be purged by the hozen. Conveniently, the hozen are also allied with the horde so it serves both purposes. You get to save a people AND staunch the horde war effort in Pandaria! You get to fight a bloody battle and still feel sanctimonious about it, yippee!

There was a big hullaballoo when the alliance Jade Forest starting area was revamped because at one point a swarm of fleeing, drowning orcs is shot to death by the Lady alliance general. People on both factions flipped. their. shit over it. “The alliance doesn’t do things like this!” Even General Rell comments that, “It isn’t right. This isn’t the alliance’s way.” Well, for pete’s sakes, it’s WAR! And you are BORING!

And maybe if they did things like that more often, the storyline would be more engaging. The jade forest alliance questline is a snooze up to and including the part where Lorewalker Cho makes you do his daily chores so that you can find Prince Anduin. (By the by, hordeside you get to do a quest where you actually CAPTURE Anduin. But no such allianceside rescue mission to get him back. Cool.) In my humble opinion, Cho seems to connect more deeply with horde players. Exploring the linage of their races and making many comments along the lines of, “We have a lot in common.” Meanwhile the alliance feeds his birds and gets a karate kid meditation lesson.

Hordeside there is an alliance fortification and several bases that must be secured and destroyed. There is a camp with overworked Pandarian laborers but the alliance is so evil that they’re keeping the laborers there by uh…umm. Nothing. They aren’t keeping the laborers there. And when you free them, all they do is complain about being tired or hungry. Well gosh gee willickers, how frightfully rude!

Meanwhile allianceside the horde fortification is a nest of orc and undead warlocks. Said warlocks have enslaved Pandaren Children using demonic magic. Not even adults and children, just the children. .So children are enslaved helping fortify an area teeming with demons and sha corruption. That’s uh, that’s pretty darned mean right there. Are you starting to see the difference yet?

If you’re horde in that scenario you’re going in to kill alliance with the afterthought of helping the Pandaren. If you’re alliance you’re going in because DAMN the horde is evil and you’re just so GOOD to be saving those children!! GOOD FOR YOU, PAL! Pats on the back all around!

This air of sanctimonious crap infiltrates almost every aspect of alliance questing, right down to daily quests in operation shieldwall. Oh yeah, we’re there to stop the goblins and orcs from polluting the area and killing off the wildlife. It also, ONCE AGAIN, conveniently helps the war cause. The war is a convenient afterthought instead of the main focus because I guess they don’t want us to feel like we’re being too mean or maybe for once not doing something for the greater good.

Instead of a scenario like Dagger in the Dark we end up with a Little Patience which is basically a 20 minute exercise to show alliance players that, relax, our High King is pretty smart and even tempered. So there’s no air of worry here because we’re in good, patient, strong hands. Oh and some orcs die too, I guess. The best character in that scenario is Tyrande, and that is a stretch.

The horde can see a little taste of this by being exposed to Anduin throughout their questing, as well. The kid is just so naive and dumb. He should have been killed at least 8 times during his stay in Pandaria, up to and including the point where he was captured initially by the horde. Anduin, in a way, is representative of the entire alliance. His chance at being an interesting, engaging character was robbed from him for the sake of the greater good. He NEEDS to be practically neutral to both sides because he’s the prince of stormwind and has a higher calling. Meanwhile: Zzzzzzzz.

It’s funny, because Wrathion is another neutral character and yet he is heads and tails more interesting than Anduin. Tortured backstory, doesn’t make qualms about who he is. Compare the two characters and consider which one would make for a more interesting character in a novel. Which one, if you were in Azeroth, would you want to spend more time with?

Now, Krasarang is the other major area that has vastly differing storylines between the alliance and horde. Hordeside you get the awesomeness of Sunwalker Dezco and his plight as his wife and best friend pass away in a strange land.

Allianceside you get some doddering old Night elf looking for the fountain of youth and his patient, but fierce, daughter who leads a team of sentinels. His daughter, the more interesting of the two, spends half the time in a coma and awakens in time to die at the same time as Kor. At this point the old night elf decides to sacrifice himself for his daughter. Abloobloobloo. Except – there’s no real feeling of attachment to the characters.

The old fart was a selfish git who wanted to renew his immortality and lost his daughter in the process. And instead of DEALING WITH THESE ISSUES he sacrifices himself so she can come back to life. Everything gets wrapped up with a neat little bow because the smarter of the two, his daughter, gets to come back to life. No real consequences except the loss of some old guy you probably didn’t care much about anyway, seeing as he was more concerned about sending you to find the waters of youth while his daughter languished in a coma. Again, don’t worry about heartbreak or tough issues, alliance, because you came out for the greater good once again!

Meanwhile Dezco loses his wife and best friend in the same damned day. Yet he presses on, and so does your horde character. You muse about the unfairness of it all but marvel at his strength as he totes his two newborns further through the mysterious new land of Pandaria. He also names one after you and that is pretty rad. There is no super happy morally good resolution. And that’s the way it should be.

So I have to ask – alliance, why are you afraid of powerful, but uncomfortable, lore developments? Why does EVERYTHING have to be for the greater good? Why do we have to feel great about everything we do? WHY? It’s BORING!

They tried something new with Jaina and completely flipped her on her alliance-do-gooder head. Once again, people lost their shit. Even the bombing of her home wasn’t enough to justify her actions in Dalaran, apparently? Are you kidding? Come on people. If you want good lore allianceside, you need to start accepting these difficult moral situations.

I am absolutely tired of do-gooder sanctimonious and paper thin alliance lore. Tired of it. The few instances where the alliance does something morally ambiguous and grey are situations where they use a dummy character like John Keeshan so that you get the feel of a cool battle without all the negativity of a non-joke alliance character getting involved. You won’t catch Varian Wrynn wiping out a settlement like Sylvanas did to Southshore or Garrosh did to Theramore. Nope, nope. He’s too good of a person. He’d never resort to that. And because of that, he leaves no lasting effect on the plot.

I love the alliance and a lot of what it stands for. I love a lot of the alliance characters as well but I cannot ignore how I feel about this anymore. Now that I’ve pinpointed my major issue it’s hard for me to look at the alliance the same way I used to. My main will always stay alliance, but I won’t lie and say I’m not enjoying my horde characters a metric ton more. It just feels better because there is more weight to the lore, more conflict behind the decisions, and no quest designers patting me on the head and reassuring me that I’m doing the right thing all the time. That might be what some folks like, but not me.

Fast Track Pet Leveling, an Updated Guide

Most of you may have noticed that my previous pet leveling guide is painfully outdated so it’s time for me to fix that.

Please keep in mind that this guide only works if you have at least 2 level 25 pets already. If you do not yet have a level 25 pet you are going to have to level them the old fashioned way in each level specific zone until they hit max level.

There are a bunch of fast exp pet leveling guides out there at this point so remember that my method isn’t the only option for you if you don’t like it. This method works fantastically for me and it’s the reason I’ve been able to get so many of my pets to 25. My old method required a lot of luck but this method is pretty much bad-luck proof so if you’re one of those with RNG issues like I am, this is a foolproof guide.

To start with, you’re going to want to head to the area in your main city that has level 1 pets and a stablemaster. The perfect place in Stormwind is the area near the SI:7 barracks:

SWm

This is the area with the training dummies. It usually has 3-4 level 1 rats or squirrels up with a stablemaster nearby. I’d recommend that you pick our 2 or 3 pets you’re interested in powerleveling so you can get them all leveled here in one trip. This time, I chose my mini-mindslayer.

lvl1

The fast kill and respawn time of the mobs in the area pretty much guarantees that you can get a level 1 pet to level 5 in less than 5 minutes. You shouldn’t need to use the stablemaster at all as the combat regen and leveling will keep your pet healthy the whole time.

After a few short minutes your pets should all be level 5.

level5

Now it’s time to move back to Pandaria. Set up your party with your level 5 in the front and the two 25s in the other slots to keep it company. Where you go in Pandaria to level next is up to you. Some people prefer leveling in the vale near the faction cities. I usually prefer going to the valley of the four winds because the pets there hit like limp noodles. Granted, they’re more annoying with their survival moves but it still takes less than a minute to beat them.

You will want to avoid areas that have pets that use moves like grasp or web that make it so that you are unable to swap pets. Off the top of my head the turtles on Jade forest cast this, as do the turtles in valley and the spiders in Krasarang.

Fly to your leveling location of choice with your level 5 at the front of your party. Engage an enemy pet and make sure your leveling pet gets a move off. It does not need to be a damaging move, it just needs to do SOMETHING in the first round in order to get credit in the fight and earn exp. At level 5 your pet should be able to survive hits from even a level 25 enemy.

Once your pet has attacked, swap one of your level 25s in.

swap

Now use your 25 to KO the rest of the enemy party. You DO NOT need to let the level 25 pets die as now they no longer soak exp. (This was changed in 5.1.) Once your level 25 kills off the other pets, your low level pet should get ALL the exp from that battle, even from the back row. (As long as it attacked at least once.)

You will want to do this until your pet hits level 10:

lvl10

Which should only take 2 or 3 battles and no time at all.

At this point you have two options. You can continue to use this method to level on wild pets. The benefit of this is that you have a chance of getting battlestones, charms (in 5.2) and various other things. But it’s a little slower. If you have multiple 25s there is another option available.

With multiple 25s and a good team comp you can use the same strategy as above to level your pet on tamer battles. For the purposes of this guide I’m going to use Tamer Nishi as an example as she’s currently the easiest max level tamer to level your pets on.

Again, keep your low level at the head of your party and engage Nishi in a battle. Make sure your pet attacks at least once.

nishifight

At level 10 any pet should easily be able to survive an attack from an enemy master tamer’s pets. Once your lowbie has attacked, swap it out for a level 25 pet that you’re confident can easily kill off two or more of the enemy tamer’s pets.

nishiswap

Kill off the tamer’s pets and enjoy that sweet, sweet exp.

lvlup

In the span of less than a half an hour I was easily able to get my pet from level 1 to level 15. Making a circuit around the Pandaria tamers would ensure that it would be level 25 by the time I fought maybe 2 or 3 more.

lvl15

If you’ve used my method you can level a bunch of pets to level 5, then to level 10, then have them ready each day to quickly powerlevel them off the tamers to 25. I usually do this in waves, which is why my pet journal is full of level 10 pets waiting to be taken to level 25.

And like I’ve said – the benefit of this method is that it is not RNG dependent at all. You don’t need good luck on move combos to steadily level your pets. There are faster methods out there, but this is the one I’ve found works best for me. Hopefully it works for others as well!

Put Down That Pedestal Please!

Have you, perchance, heard the term “fake gamer girl” recently? I imagine you have, since it’s all over the interbutts at large. It’s especially prevalent in WoW where the stereotype of bloodsucking lady widow spiders joining guilds for the sole purpose of loots and breaking the officers apart is a favorite topic on the forums.

At this point I am going to explain something and it may make some folks mad, it may change some people’s opinion of me, and it may make others uncomfortable. But I have to do this for myself as both a woman and a gamer. I cannot expect things to get better unless I actually do stand up and point this out.

There is a concept in feminism and psychology called the Madonna-whore complex. To sum it up in non-Freudian terms, it basically means that women are seen one of two ways: Wholesome Madonnas who are to be worshiped and valued; Or whores that are to be used and looked down upon. As a society we have made great strides to move away from this complex. In gaming circles, however, we are woefully behind the times as it’s still ALL over the place.

The gaming community is one that prides itself on supposed inclusiveness. How many of us were bullied in school and claim that has made us stronger? More inclusive? Less apt to judge? Ask yourself – is that really true? IS the gaming community more inclusive?

Gaming culture tends to fall into a trapping cycle when it comes to dealing with lady gamers. Men get tingly in their pants when they see an attractive woman that happens to enjoy killing demons on the PC. Why wouldn’t they? The very nature of sexual attraction is attractiveness + personality = I want to bump uglies with you.

Meanwhile, the women who are not attractive or who may not flaunt their appearance get filed away in the “seldom thought about” folder. They’re just a gamer like everybody else. Gosh, doesn’t this sound just like high school? But I thought we’d moved away from that!

Here it is – the much storied “pedestal” I refer to in my title. Though I have mainly been addressing the situation with lady gamers in this article, the pedestal applies to both genders. So men, I am not attacking you. This issue goes both ways it’s just more prone to happening with ladies.

So these people that may not do much besides look nice and sometimes pick up a video game controller get turned into the Madonnas and set very high atop this nerd pedestal where they can no longer be reached by the regular mortal! People clamor for attention from these Gods/Goddesses! And when they don’t get it – that love and admiration turns sour. To bitterness and resentment.

Suddenly these pedestal deities are assholes! They know nothing about their fanbase! Also, they actually hardly play video games or contribute to the gaming community at all! Those..those..FAKE GAMERS! How dare they!

But whose fault is that? They haven’t changed anything about themselves. I’ll tell you who is at fault – the people that put them on that pedestal. If you create unrealistic expectations for someone and they fail to meet them, why are you surprised?

If you are worshiping someone purely for their looks and the fact that maybe one time they streamed a world of warcraft arena match, why are you surprised when there is no other substance deeper below the surface? You, as a player, may visit numerous WoW related blogs and sites daily. WoWhead, WoWinsider, MMO Champion, etc. And you check those sites for information and strategies without considering who may be behind the screen putting them up.

You check someone else’s livestream for pure eyecandy. And you’re surprised if they’re not getting into the finer points of rogue PVP theorycrafting? Why are you surprised? Why are you ANGRY?

Now let’s bring this vicious cycle back around to how it effects lady gamers. You have two ladies in your guild at the moment, okay? For the purposes of this anecdote. One is a girl who has maybe talked a few times on mumble but otherwise keeps to herself. The other is a boisterous woman who loves showing pictures of herself and flirting. Both of these women play on about the same level.

WAIT. You think you know where I’m going with this? Do you assume I’m going to say, “Yeah the one who flaunts pics is a bitch/whore who is probably going to trade nudes to the officers for loot amirite?”

That right there? That’s sexism. That’s the trap. Did you fall for it? Which one of those women would you assume was being treated like the Madonna while the other was treated like the whore? In this case the Madonna aspect can be roughly translated to being “one of the guys.” as some folks like to put it.

Neither one of these women are doing anything wrong because they do not exist in the guild for the pleasure of the male guildmates. They exist solely as people with their own personalities and whether or not their personalities effect anything has to do with the OTHER people around them. One is quiet, one is more social. Who gives a rat’s ass if the important thing is whether or not they play well and you enjoy their company.

Shitty, manipulative people exist. This is a fact. But it has nothing to do with gender and everything to do with that person. The reason stories about thieving ladies ripping off guild banks are popular is because they’re scandalous. They allow people to have something to commiserate over.

Now here comes the pedestal again. Do you see it? We’re coming full circle. Women who get caught in these scandals get so much focus because of the magical pedestal. “Wow that girl was so attractive and sneaky I’m not surprised this happened!” Why are you not surprised? Because she was a shitty person or because she was a WoW player with ladyparts you wanted to touch and as such you placed her in high regard for no other reason besides that and when that backfired and the pedestal came crumbling down you were UPSET?! *inhales deep breath after run on sentence*

This is a constant cycle in the gaming world. It’s absolutely everywhere. It’s the reason the fake gamer girl meme exists, it’s the reason so many HAWHAW GET IN THE KITCHEN memes exist. This is the root of the issue. Let’s all start trying to identify it and stop putting people on pedestals and maybe, JUST MAYBE things will start to get better for everyone.

At the very least as WoW players can we please start trying to move away from this? There is no reason to go gaga over someone because they are generally attractive and play a video game. These are superficial reasons, at best, and if you start looking deeper at people you will start to build deeper connections. This means that your connections will be better placed and you’ll be less likely to feel that sting of disappointment when someone doesn’t turn out to be what you expected them to be.

Whew. Okay. That felt good to get out. Sorry it’s so off topic from what I usually post but hey.

Pet Battle Dailies – Issues and a Possible Solution

There’s an interesting feedback thread going on over on the official pet battle forums:

http://us.battle.net/wow/en/forum/topic/7763317411

It would seem that most of the folks, myself included, who started out really hardcore into the pet battling system have slowly lost interest. It’s not because the system isn’t fun. If it wasn’t fun we wouldn’t have spent time leveling 30-75 pets to 25. Even now I will be sitting at my desk and think, “Y’know what would be fun to level? My broom.” and then I get really excited thinking about it.

The issue is that in an effort to get people back out into the world, they opted to place the main burden of that on the pet battle tamers. The pet battle tamers that offer the daily battle quests are spread throughout Pandaria, Outland, Northrend, EK, and Kalimdor. The pandaria master tamers are the closest together but even still take quite a bit of time to get to and battle in order to receive the daily bags which only offer a small chance of getting anything that isn’t a gross hairball or bandage.

But I digress – there’s nothing wrong with the drop rates in the bags. Rather it’s the time investment of getting to all the tamers. At the point where a person is battling the Pandaria tamers on a regular basis, they likely already have multiple 25s and are mainly farming for extra exp or battlestones. We’re not really doing it to “be out in the world.”

After all, there’s a reason all other dailies exist in quest hubs. It’s to make doing all the daily quests a speedy and more enjoyable experience. Compared to regular dailies, the pet battle dailies are about as non-required as you can get. This works for and against them because on the one hand, if you can’t spend an hour flying all over the world to battle the tamers every day – no big deal. But on the other hand, it takes an hour flying all over the world to do all the dailies. That’s not cool.

When you’re a regular player that has to do other dailies, prep for a raid, level alts, or do dungeons or whatever else – those pet battle dailies move further and further down the totem pole until they disappear if a person doesn’t have time for them. There’s also the fact that increased tedium tends to = more boredom.

Now don’t get me wrong, I can only really speak for myself in this case. There’s nothing wrong with the tamers as they are now from the point of view of someone who is going through the initial pet battle questline/achievements. It’s fun to fly out to Outlands and battle all the spread out tamers out there because it’s new and exciting! But as time goes on and you start doing it daily, it’s less new and exciting and more “uggh these flights aren’t even long enough to AFK on.”

So I have an idea! I don’t think they should change any of the Pandaria or old content tamers because they work well where they are, even if the dailies aren’t as accessible. But I think that in a future patch they should add a small hub of maybe 4-5 master tamers that each offer a daily quest. This way the older, spread out tamers are still available for people who like that style of doing the dailies and it also adds an option for people who would like to continue doing some dailies but at a more convenient pace. It’s win-win for both sides because the options are still available for people whether they prefer one style over the other. People who like the travel can get that done and still have more content available in these new tamers and vice versa.

I’ve made jokes on my twitter about a league of shadowy pet tamers, but I think that would apply perfectly here. Once you beat the legendary elite pets that are coming in 5.2, you get an invitation in your character’s mail. You go to a designated, non-faction specific place (in a perfect world, for me, it would be the basement of Karazhan.) and meet with the league. Obviously the first objective would be to beat all of them in static pet battles, the same way you have to beat all the current tamers to unlock the dailies. Once beaten they’d start offering the usual daily quests with the bag reward.

The other idea I’d like to see applied would be for these tamers to switch their pets up daily. But I’d want all of them to have all 3 of the pets on display so people can see what they’re up against before they start the battle. So one day you face the shadowy worgen tamer with her eye of the legion, ghostly skull, and scourged whelpling pet and then the next day she has an enchanted broom, corehound pup, and crawling claw combo instead. This helps keep things somewhat fresh since these tamers would all be within a close distance to each other.

As it gets later into this expansion I don’t see why a daily hub for pet battles would be a bad thing. There’s a certain expectation that as time goes on, more people get into and then subsequently out of pet battles. It’s a lot like the way, towards the end of an expansion, gear becomes more easily acquirable to keep people’s interest. And since the daily bags have such a low drop rate for anything decent, I think being able to access 3 or 4 of them with only a 20 minute investment isn’t that bad.

So uh, yeah. I rarely blog about game ideas that I have because I feel like it makes me look like a silly fangirl. But I figured I’d take the plunge and post it here. I highly doubt anything would come of it, but hey, maybe someday~~~~

petleague